| AssignmentCollector | 
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| AssignmentPathVariables | 
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| ChangeExecutor | 
 Executes precomputed changes. 
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| Clockwork | 
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| ClockworkAuditHelper | 
 Audit-related responsibilities during clockwork processing. 
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| ClockworkAuthorizationHelper | 
 Component that deals with authorization of requests in clockwork. 
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| ClockworkClick<F extends ObjectType> | 
 Represents and executes a single clockwork click. 
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| ClockworkConflictResolver | 
 Resolves conflicts occurring during clockwork processing (multiple threads modifying the same focus). 
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| ClockworkHookHelper | 
 Responsible for invoking hooks (both Java and scripting ones). 
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| ClockworkMedic | 
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| ContextFactory | 
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| EvaluatedPolicyRuleImpl | 
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| ItemValueWithOrigin<V extends PrismValue,D extends ItemDefinition> | 
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| IvwoConsolidator<V extends PrismValue,D extends ItemDefinition,I extends ItemValueWithOrigin<V,D>> | 
 Consolidate the output of mappings for a single item to a delta. 
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| IvwoConsolidatorBuilder<V extends PrismValue,D extends ItemDefinition,I extends ItemValueWithOrigin<V,D>> | 
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| LensContext<F extends ObjectType> | 
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| LensContext.GetOrCreateProjectionContextResult | 
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| LensContextPlaceholder<F extends ObjectType> | 
 This class does nothing. 
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| LensElementContext<O extends ObjectType> | 
 Lens context for a computation element - a focus or a projection. 
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| LensFocusContext<O extends ObjectType> | 
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| LensMetadataUtil | 
 Metadata-related utility methods. 
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| LensObjectDeltaOperation<T extends ObjectType> | 
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| LensOwnerResolver<F extends ObjectType> | 
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| LensProjectionContext | 
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| LensUtil | 
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| ObjectDeltaWaves<O extends ObjectType> | 
 Secondary deltas from already completed waves. 
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| ObjectDeltaWaves.WaveDelta<O extends ObjectType> | 
 Delta for a specific execution wave. 
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| OperationalDataManager | 
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| PersonaKey | 
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| PersonaProcessor | 
 Runs persona-related changes after the primary operation is all done. 
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| PolicyRulesContext | 
 Context related to evaluation and processing of policy rules. 
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| ProjectionContextKeyFactoryImpl | 
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| RememberedElementState<O extends ObjectType> | 
 Element state that we can return to e.g. 
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| StrengthSelector | 
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