AssignmentCollector |
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AssignmentPathVariables |
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ChangeExecutor |
Executes precomputed changes.
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Clockwork |
The "clockwork" that drives the change processing.
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ClockworkAuditHelper |
Audit-related responsibilities during clockwork processing.
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ClockworkAuthorizationHelper |
Component that deals with authorization of requests in clockwork.
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ClockworkClick<F extends ObjectType> |
Represents and executes a single clockwork click.
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ClockworkConflictResolver |
Resolves conflicts occurring during clockwork processing (multiple threads modifying the same focus).
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ClockworkHookHelper |
Responsible for invoking hooks (both Java and scripting ones).
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ClockworkMedic |
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ContextFactory |
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ElementState<O extends ObjectType> |
Encapsulates the maintenance of the state of an element (focus, projection).
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EvaluatedPolicyRuleImpl |
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ItemValueWithOrigin<V extends PrismValue,D extends ItemDefinition> |
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IvwoConsolidator<V extends PrismValue,D extends ItemDefinition,I extends ItemValueWithOrigin<V,D>> |
Consolidate the output of mappings for a single item to a delta.
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IvwoConsolidatorBuilder<V extends PrismValue,D extends ItemDefinition,I extends ItemValueWithOrigin<V,D>> |
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LensContext<F extends ObjectType> |
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LensContextPlaceholder<F extends ObjectType> |
This class does nothing.
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LensElementContext<O extends ObjectType> |
Lens context for a computation element - a focus or a projection.
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LensFocusContext<O extends ObjectType> |
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LensMetadataUtil |
Metadata-related utility methods.
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LensObjectDeltaOperation<T extends ObjectType> |
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LensOwnerResolver<F extends ObjectType> |
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LensProjectionContext |
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LensUtil |
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LensUtil.GetOrCreateProjectionContextResult |
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ObjectDeltaWaves<O extends ObjectType> |
Secondary deltas from already completed waves.
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ObjectDeltaWaves.WaveDelta<O extends ObjectType> |
Delta for a specific execution wave.
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OperationalDataManager |
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PersonaProcessor |
Runs persona-related changes after the primary operation is all done.
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PolicyRulesContext |
Context related to evaluation and processing of policy rules.
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RememberedElementState<O extends ObjectType> |
Element state that we can return to e.g.
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StrengthSelector |
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