Name | Type | Multiplicity | Description |
---|---|---|---|
name |
property string |
[1,1] | Identifier of the state. |
description |
property string |
[0,1] | Free-form description of the state (e. |
displayName |
property string |
[0,1] | User-friendly name of the state, e. |
forcedActivationStatus |
property ActivationStatusType |
[0,1] | Activation status forced by this lifecycle state. |
forcedAssignment |
container VirtualAssignmentSpecificationType |
[0,1] | There are cases when you need to force midpoint thinks that user has assigned some role. |
activeAssignments |
property boolean |
[0,1] | Setting that specifies whether object assignments should be considered active in this lifecycle state. |
entryAction |
container LifecycleStateActionType |
[0,-1] | State entry action. |
exitAction |
container LifecycleStateActionType |
[0,-1] | State exit action. |
transition |
container LifecycleStateTransitionType |
[0,-1] | Transition to another state. |
Flags: RAM,runtime
Multiplicity: [1,1]
Identifier of the state. This is the value that is used in the
lifecycleState property.
Flags: RAM,runtime
Multiplicity: [0,1]
Free-form description of the state (e.g. purpose, mechanisms, etc.)
Used for documentation purposes (comment).
Flags: RAM,runtime
Multiplicity: [0,1]
User-friendly name of the state, e.g. for displaying in the user interface.
Flags: RAM,runtime,AVals:3
Multiplicity: [0,1]
Activation status forced by this lifecycle state. If lifecycle state
implies activation status, then such status will be forced to all objects
that are in that lifecycle state. Such objects will have the effective status
set to the value of forcedActivationStatus regardless of other activation setting.
I.e. administrativeStatus and validity are not considered in this case.
If no forced status is specified for a state that is explicitly defined,
the "undefined" is implied. In that case the usual activation computation
takes place (e.g. administrativeStatus and validity).
However, there is a couple of hardcoded lifecycle states. If these states
are not explicitly defined in a lifecycle model, the hardcoded defaults are applied
for activation in these hardcoded states ("undefined" for active and deprecated
states, "archived" for archived state, "disabled" for all other states). To turn off this default behaviour
those hardcoded lifecycle states need to be explicitly defined in the state model
and the forcedActivationStatus property shoule be left undefined.
Flags: RAM,runtime
Multiplicity: [0,1]
There are cases when you need to force midpoint thinks that user has assigned some
role. The assignemnt actually doesn't exist but there is a need to preted as it does.
This can be used e.g. for post-authentication flow. The user has assigned all business,
application, etc. roles but we don't want to consider these roles during his
post-authentication proces. Instead, we want to pretend he has "temporary" role assigned
which allows him to perform post-authentication.
Flags: RAM,runtime
Multiplicity: [0,1]
Setting that specifies whether object assignments should be considered
active in this lifecycle state. If set to true, then assignments are considered
active. That means that the assignments will be computed as usual.
If set to false then all object assignments are considered inactive. Which
means that they will be ignored (as if they do not exist at all).
If this setting is not specified then the result of forced activation status
determines behavior of the assignments. If forced activation is "disabled" or
"archived" then the assignments are considered to be inactive. If forced activation
status is "enabled" or if it is not defined at all then the assignments are considered
active.
However, there is a couple of hardcoded lifecycle states. If these states
are not explicitly defined in a lifecycle model, the hardcoded defaults are applied
for activation in these hardcoded states ("undefined" for active and deprecated
states, "disabled" for all other states). To turn off this default behaviour
those hardcoded lifecycle states need to be explicitly defined in the state model
and the forcedActivationStatus property shoule be left undefined.
Flags: RAM,runtime
Multiplicity: [0,-1]
State entry action. Action that is executed when the state is entered.
Flags: RAM,runtime
Multiplicity: [0,-1]
State exit action. Action that is executed when the state is exited.
Flags: RAM,runtime
Multiplicity: [0,-1]
Transition to another state.